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Animation & Digital Media

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Animation Unlimited

7, 09/02/2004, £28.00
Fifty seminal short films by key animators, from pioneers such as Fischinger and Svankmajer to contemporaries such as Cuba, Hope and Wrake. The forms covered are 2D, 3D, Claymation, stop-frame and web/Flash. Each project is accompanied by a review, including comments from the director.

Science of Digital Media

Paperback, 14/07/2008, £81.99

Animator's Guide to 2D Computer Animation

Paperback, 30/11/2000, £28.99
A practical introduction to working with computer animation systems. It demonstrates how to achieve different animation styles on the computer as well as fundamentals, and there are tutorials on the essential techniques. The CD-ROM includes colour examples and animation movie clips.

Animation book

Paperback, 01/08/1998, £22.50

Media Animation

12/06/2001, £38.32
Written for classes using 3ds max 4 as an animation tool, or for those students interested in getting a master-class treatment in animation, this guide uses three professionally designed projects to show students the ins and outs of animation media for broadcast.

Animating the Science Fiction Imagination

Paperback, 28/12/2017, £29.49
From twentieth-century animations and comic strips to advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name.

Isle of Dogs

Hardback, 28/03/2018, £14.99
Wes Anderson startled audiences with his stop-motion animated film of Roald Dahl's Fantastic Mr Fox. He now displays his unique wit and playful visual sense in an action-filled saga of Samurai dogs.

Hand-Made Television: Stop-Frame Animation for Children in Britain, 1961-1974

Hardback, 16/12/2015, £49.99
Hand-Made Television explores the ongoing enchantment of many of the much-loved stop-frame children's television programmes of 1960s and 1970s Britain.

Stop Motion Craft Skills for Model Animation 3ed

Paperback, 23/02/2017, £32.99

Invent Your Own Computer Games With Python, 4e

Paperback, 16/12/2016, £26.99
Invent Your Own Computer Games with Python teaches you how to make your own versions of classic computer games.


Hardback, 06/04/2018, £33.00
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.

Writing for Animation

Paperback, 15/07/2021, £18.99

Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures

Paperback, 23/03/2009, £29.99
A collection of lectures from a Disney animator. It features illustrations from some of the top animators in the world including Brad Bird.

Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 2: The Walt Stanchfield Lectures

Paperback, 23/04/2009, £28.99
A collection of lectures from a Disney animator. It features illustrations from some of the top animators in the world including Brad Bird.

Understanding Counterplay in Video Games

Paperback, 12/02/2018, £42.99
This book offers insight into one of the most problematic and universal issues within multiplayer videogames-antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay.

Hollywood 2d Digital Animation

17/03/2004, £46.99
Introducing readers to the world of Flash animation, with dozens of examples and production techniques, this guide explains how to effectively utilize Flash for broadcast needs.

Demystifying Disney: A History of Disney Feature Animation

Paperback, 23/05/2013, £26.99
An innovative critical history of Disney feature animation that uproots common misconceptions and brings fresh scholarly definition to a busy field.

Anime, Religion And Spirituality: Profane And Sacred Worlds In Contemporary Japan

Paperback, 30/01/2015, £22.95
The mutual imbrication of the profane and sacred worlds in anime, along with the profound reciprocal relationship between 'Eastern' (Japanese) and 'Western' (chiefly American) culture in the development of the anime artistic form, form the twin narrative arcs of the book.


Paperback, 23/11/2007, £44.99
Includes illustrations from several animated movies such as "Bambi", "Mulan", "Beauty and the Beast", and "Brother Bear" along with insights from the artist on how and why they were designed.

Animator's Survival Kit Expanded Edition

Paperback, 05/11/2009, £35.00
Using hundreds of drawings, this book distills the secrets of the masters into a working system in order to create a book that has become the standard work on all forms of animation for professionals, students and fans. It also includes more on animal action, invention and realism with sophisticated animation examples.

Digital Art 2ed

Paperback, 28/04/2008, £9.95
Digital technology has revolutionized the way we produce and experience art. This title surveys developments in digital art from its appearance from 1980s onwards, and looks at what that future may hold. It investigates the emergence and impact of mobile and locative (site-specific) media, social networks and the next generation of virtual worlds.

Basics Animation: Digital Animation

Paperback, 20/10/2007, £21.99
Digital Technology has made the production of animation simpler, faster and more widely available than at any time in cinema history. This title looks at the history of the medium charting its progress with references to specific examples, which demonstrate the growth and development of the form.

Animation: The Global History

Paperback, 05/01/2017, £40.00
Surveys the cultural, political and economic context of how animation industry evolved, emphasizing both artistic and technical achievements from around the world - from Hollywood to Tokyo, from Moscow to Sydney. Featuring a timeline for each of its six parts, this book provides readers with a clear and accessible chronology of events.


Paperback, 19/10/2015, £24.95
Looks at the development and teamwork involved in a major animated film or television production, using The Pirates! In an Adventure with Scientists! as an exemplar. This book presents behind-the-scenes insights into the making of feature film, Shaun the Sheep the Movie.

Basics Animation: Drawing For Anima

Paperback, 20/10/2008, £22.99
Examines the thinking process behind drawing, characters, composition and movement, narrative and adaptation. The author introduces the fundamental elements involved in producing drawn animation.

Animator's Eye

Paperback, 19/10/2012, £34.99
A guide to channeling your vision and imagination. It guides you through the animation design process in a way that only years of expertise can provide.

Animated Life

Paperback, 11/03/2013, £29.99
Takes you on a guided tour through an entire lifetime of techniques, practical hands-on advice and insight into an entire industry. With advice, critical comment, and inspiration for every student of the arts, this title comes with completely relevant techniques and tools for the contemporary animation or fine arts professional.

Understanding Animation 2ed

Paperback, 01/07/2011, £23.99
An introduction guide to animation that uses examples such as "The Incredibles", "Belleville Rendez-vous" and "Spirited Away". It is suitable for students or fans of animation.
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