Takes you on a guided tour through an entire lifetime of techniques, practical hands-on advice and insight into an entire industry. With advice, critical comment, and inspiration for every student of the arts, this title comes with completely relevant techniques and tools for the contemporary animation or fine arts professional.
From twentieth-century animations and comic strips to advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name.
Fifty seminal short films by key animators, from pioneers such as Fischinger and Svankmajer to contemporaries such as Cuba, Hope and Wrake. The forms covered are 2D, 3D, Claymation, stop-frame and web/Flash. Each project is accompanied by a review, including comments from the director.
Surveys the cultural, political and economic context of how animation industry evolved, emphasizing both artistic and technical achievements from around the world - from Hollywood to Tokyo, from Moscow to Sydney. Featuring a timeline for each of its six parts, this book provides readers with a clear and accessible chronology of events.
A guide to channeling your vision and imagination. It guides you through the animation design process in a way that only years of expertise can provide.
A practical introduction to working with computer animation systems. It demonstrates how to achieve different animation styles on the computer as well as fundamentals, and there are tutorials on the essential techniques. The CD-ROM includes colour examples and animation movie clips.
Using hundreds of drawings, this book distills the secrets of the masters into a working system in order to create a book that has become the standard work on all forms of animation for professionals, students and fans. It also includes more on animal action, invention and realism with sophisticated animation examples.
The mutual imbrication of the profane and sacred worlds in anime, along with the profound reciprocal relationship between 'Eastern' (Japanese) and 'Western' (chiefly American) culture in the development of the anime artistic form, form the twin narrative arcs of the book.
Digital Technology has made the production of animation simpler, faster and more widely available than at any time in cinema history. This title looks at the history of the medium charting its progress with references to specific examples, which demonstrate the growth and development of the form.
Examines the thinking process behind drawing, characters, composition and movement, narrative and adaptation. The author introduces the fundamental elements involved in producing drawn animation.
Digital technology has revolutionized the way we produce and experience art. This title surveys developments in digital art from its appearance from 1980s onwards, and looks at what that future may hold. It investigates the emergence and impact of mobile and locative (site-specific) media, social networks and the next generation of virtual worlds.
Includes illustrations from several animated movies such as "Bambi", "Mulan", "Beauty and the Beast", and "Brother Bear" along with insights from the artist on how and why they were designed.
Hand-Made Television explores the ongoing enchantment of many of the much-loved stop-frame children's television programmes of 1960s and 1970s Britain.
Introducing readers to the world of Flash animation, with dozens of examples and production techniques, this guide explains how to effectively utilize Flash for broadcast needs.
Wes Anderson startled audiences with his stop-motion animated film of Roald Dahl's Fantastic Mr Fox. He now displays his unique wit and playful visual sense in an action-filled saga of Samurai dogs.
Written for classes using 3ds max 4 as an animation tool, or for those students interested in getting a master-class treatment in animation, this guide uses three professionally designed projects to show students the ins and outs of animation media for broadcast.
Discover the story of Pixar Animation Studios in this coffee-table book illustrated with development artwork from the Pixar archives. Take a walk through the Pixar Museum without leaving the sofa!