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    Understanding Virtual Reality: Interface, Application, and Design

    £67.50
    £75.00
    Price-Match is available in-store for recommended titles in CCCU module handbooks
    ISBN: 9781558603530
    Products specifications
    Attribute nameAttribute value
    AuthorSherman, William R. (Sr. Technical Advis
    Pub Date10/09/2002
    BindingHardback
    Pages608
    Publisher: HARCOURT BRACE & CO
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    Provides you with an understanding needed to identify and prepare for ways Virtual Reality (VR) can be used in your field. This book focuses on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability.

    Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.

    By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.