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    The Oxford Handbook of Cinematic Listening

    £141.75
    £157.50
    Price-Match is available in-store for recommended titles in CCCU module handbooks
    ISBN: 9780190853617
    Products specifications
    Attribute nameAttribute value
    AuthorCenciarelli, Carlo (Lecturer, Lecturer,
    Pub Date26/08/2021
    BindingHardback
    Pages776
    Publisher: O.U.P.
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    Featuring perspectives from musicology, film studies, literary studies, ethnomusicology, sound studies, popular music, sociology, media and communications, and psychology, The Oxford Handbook of Cinematic Listening explores the intersection between the history of listening and the history of the moving image.

    The Oxford Handbook of Cinematic Listening explores the place of cinema in the history of listening. It looks at the ways in which listening to film is situated in textual, spatial, and social practices, and also studies how cinematic modes of listening have extended into other media and everyday experiences.

    Chapters are structured around six themes. Part I ("Genealogies and Beginnings") considers film sound in light of pre-existing practices such as opera and shadow theatre, and also explores changes in listening taking place at critical junctures in the early history of cinema. Part II ("Locations and Relocations") focuses on specific venues and presentational practices from roadshow movies to contemporary live-score screenings. Part III ("Representations and Re-Presentations") zooms into the
    formal properties of specific films, analyzing representations of listening on screen as well as the role of sound as a representational surplus. Part IV ("The Listening Body") focuses on the power of cinematic sound to engage the full body sensorium. Part V ("Listening Again") discusses a range of ways
    in which film sound is encountered and reinterpreted outside the cinema, whether through ancillary materials such as songs and soundtrack albums, or in experimental conditions and pedagogical contexts. Part VI ("Across Media") compares cinema with the listening protocols of TV series and music video, promenade theatre and personal stereos, video games and Virtual Reality.