Architecture matters. To our cities, to our planet, to our personal lives. How we design and what we build has an impact that usually lasts for generations. This book focuses on the mechanisms, politics and personalities that play a role in how buildings in our societies and urban centres come to be.
Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.
This book will transform the way you think about design by showing how integral it is to our daily lives, from the spoon we use to eat our breakfast cereal to the medical equipment used to save lives. John Heskett goes beyond style and taste to look at how different cultures and individuals personalise objects.
Since the early days of Modernism until the present, certain artists have blurred the boundaries between design and art, creating hybrid works for which Alex Coles has coined the term "DesignArt".
Tim Burton: Designing Worlds will be the first publication to explore the relationship between Tim Burton's cinematic creations and the world of design.
Written specifically for textile designers, Digital Textile Design provides the know-how for students and professionals who wish to use Adobe Photoshop and Illustrator as design tools by examining how they can access the techniques of digital textile printing and providing an insight into the technology involved.
Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
This new edition of Grammar of the Edit will teach anyone who uses video as a communication tool how to show effective visual stories. This book presents traditional and cutting-edge methodologies that teaches principles behind when to cut and why, selecting the best shots, cutting for continuity, pacing, editing sound, and more.
The new edition of Grammar of the Shot teaches readers theoretical principles behind successful visual communication in motion media through discussions of shot composition, depth cues, lens choices, lighting, screen direction, and more. Designed as an easy-to-use reference, this book is a staple of any filmmaker's library.
A revised and expanded history surveying a vast range of media and including the technologically induced changes in graphic design since 1990. Starting with posters, advertising and corporate identity, it charts the development of word and image up to and including the impact of digital technology.
Making and Breaking the Grid: A Graphic Design Layout Workshop (Third Edition) is the ultimate resource for designers who want to understand the rules of the grid, so they can get better at breaking them.
This book offers a comprehensive overview of techniques, processes, and professional practices in the area of motion design. From fundamental building blocks of organizing time and space in production to managing workflow, budgets, and client relationships. The authors provide insight into the production process from concept through execution.