Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.
Covers over 150 years of international design, including ceramics, furniture, graphics, industrial design, interiors, and fashion, as well as biographical entries on designers, manufacturers, major museums and heritage sites. This dictionary serves as a useful student reference tool.
Containing over 6,000 entries from Aalto to ziggurat, this is the most comprehensive and up-to-date dictionary of architecture in paperback. Beautifully illustrated and written in a clear and concise style, it is an invaluable work of reference for both students of architecture and the general reader, as well as professional architects.
Posters by their very nature are ephemeral: crookedly plastered on a roadside billboard, and tacked to the back of a tabac. Organized thematically into subject categories (aviation, communication, fashion and more), this book includes over 300 examples by masters of the art form, including Nizzoli, Cassandre and Beall.
This book will transform the way you think about design by showing how integral it is to our daily lives, from the spoon we use to eat our breakfast cereal to the medical equipment used to save lives. John Heskett goes beyond style and taste to look at how different cultures and individuals personalise objects.
Since 1945, design and designers have been moved centre-stage by the demands of manufacturing companies and a consumer society. Dormer questions orthodoxies, defines the contexts within which designers work, and covers such activities as industrial and product design, graphics and textiles.
Written specifically for textile designers, Digital Textile Design provides the know-how for students and professionals who wish to use Adobe Photoshop and Illustrator as design tools by examining how they can access the techniques of digital textile printing and providing an insight into the technology involved.
Meikle explores the history of American design, from the industrialization of the 19th century and the mass production of the 'machine age' to the information-based society of the present, examining how design, consumerism, and culture connect.
Architecture matters. To our cities, to our planet, to our personal lives. How we design and what we build has an impact that usually lasts for generations. This book focuses on the mechanisms, politics and personalities that play a role in how buildings in our societies and urban centres come to be.
Written as a chronological survey spanning prehistory to the early 21st century, this book is organized around five themes - materials, methods, trade, technology and social structures - which allow textiles from all ages to be investigated from many angles.
Interpreting American architecture, this text explores the subject in relation to five themes: community, nature, technology, money, and art. In giving particular attention to indigenous, folk, ethnic and popular architectures it seeks to reveal the richness of America's human landscape.
A revised and expanded history surveying a vast range of media and including the technologically induced changes in graphic design since 1990. Starting with posters, advertising and corporate identity, it charts the development of word and image up to and including the impact of digital technology.