Presents ten essays that explore the point where social justice meets the Justice League. Ranging from comics to video games, Netflix, and cosplay, this volume builds a platform for important voices in comics research, engaging with controversy and community to provide deeper insight and thus inspire change.
Provides a map of current approaches to comics and their engagement with historical representation. The first section of the book explores the existence, shape, and influence of comics as a medium; the second section concerns the question of trauma; the final section delves into ways in which comics add to the mythology of the US.
Examines the many ways in which history worldwide has been explored and (re)represented through comics and how history is a complex construction of imagination, reality, and manipulation. The book contends that comics are a form of mediation between sources (both primary and secondary) and the reader.
Structured around key political events in the US between 1938 and 1975, this book combines analyses of visual and textual discourse, including comic-book letters pages, to come to a more complete picture of the relationship between comic-books as documents and the people who read and created them.
A short lived series created by Joss Whedon, Firefly nonetheless developed such a loyal following that Whedon was compelled to write and direct a big screen sequel in 2005. The show continues to generate a life of its own in books and comic books. This collection of twelve essays focuses on a number of themes including colonialism, race, gender, and politics.