This volume discusses the development of governmental proto-bureaucracy, which led to and was influenced by the inclusion of professional agents and spies in the early modern English government.
Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry.
This book revisits an older vision of geography that is much bigger than exams and memorising information: dreams of adventure and discovery. It reclaims exploration to nurture wonder and tell better stories to work towards more just, equitable and sustainable futures.
Every manager and every employee in every function can embed climate solutions and reduce greenhouse gas emissions. This book, written by experts in the field of sustainability in business, shows you how, with an easy step-by-step guide on how to save carbon and cost by implementing high impact climate solutions.
Learn how to become a more effective literacy coach to ensure lasting changes in teaching and learning at your school. In this second edition, literacy experts Diana and Betsy Sisson offer clear, research-based strategies that encourage professional development and growth.
This highly practical book supports the knowledge and development of Teaching Assistants and Learning Support Assistants (TAs/LSAs) in their understanding of neurodivergent pupils.
This book follows on from the editors' 2010 volume and provides a more longitudinal (backwards and forwards in time) and broader (turning away from Anglo/Euro-American hegemony) sense of developments in gentrification studies over time and space, drawing on key readings that reflect the development of cutting edge debates.
This is the first book to demonstrate how mnemotechnical cultural commonplaces can be used to account for the look, style, and authorized content of some of the most influential books produced in early modern Britain.