Focusing on shooting and editing techniques, this guide to the basics of digital video teaches how to shoot, organize, and edit footage like a pro. For camcorder owners, it is an introduction to the world of quality digital film making showing how to start and actually finish that video project. It is software-neutral guide to movie making masses.
Written for classes using 3ds max 4 as an animation tool, or for those students interested in getting a master-class treatment in animation, this guide uses three professionally designed projects to show students the ins and outs of animation media for broadcast.
This text shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. Using case studies to illustrate the concepts in each chapter, the book emphasises learning object-oriented software engineering through practical experience.