This work provides a general inroduction to the field of management science, and gives a balanced view of the most widely used applications. It shows how managers can use scientific ideas to solve business problems.
Written for classes using 3ds max 4 as an animation tool, or for those students interested in getting a master-class treatment in animation, this guide uses three professionally designed projects to show students the ins and outs of animation media for broadcast.
A straightforward approach, by a major name in the field, to blending theory and practice into a cohesive software design strategy. This book paints a pragmatic picture of software engineering that few of the "specialized" books approach: how the theory behind good software engineering blends with the demands of the on-the-job practitioner.
Focusing on shooting and editing techniques, this guide to the basics of digital video teaches how to shoot, organize, and edit footage like a pro. For camcorder owners, it is an introduction to the world of quality digital film making showing how to start and actually finish that video project. It is software-neutral guide to movie making masses.