A straightforward approach, by a major name in the field, to blending theory and practice into a cohesive software design strategy. This book paints a pragmatic picture of software engineering that few of the "specialized" books approach: how the theory behind good software engineering blends with the demands of the on-the-job practitioner.
This work provides a general inroduction to the field of management science, and gives a balanced view of the most widely used applications. It shows how managers can use scientific ideas to solve business problems.
Written for classes using 3ds max 4 as an animation tool, or for those students interested in getting a master-class treatment in animation, this guide uses three professionally designed projects to show students the ins and outs of animation media for broadcast.
Focusing on shooting and editing techniques, this guide to the basics of digital video teaches how to shoot, organize, and edit footage like a pro. For camcorder owners, it is an introduction to the world of quality digital film making showing how to start and actually finish that video project. It is software-neutral guide to movie making masses.