In this comprehensive treatment of infant perception, Philip Kellman and Martha Arterberry bring together work at multiple levels to produce a new picture of perception's origins.
A bestseller in the United States, this bible on the cognitive aspects of design contains examples of both good and bad design and simple rules that designers can use to improve the usability of objects as diverse as cars, computers, doors, and telephones.
The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts.